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HEIST RUSH PART II

After winning the Hackathon, we were granted an opportunity to collaborate on the game and assess its appeal to players. To initiate the project, we assembled a team consisting of individuals from various domains, aiming to develop a basic Minimum Viable Product (MVP) and set it in motion.

MY RESPONSIBILITIES

Secondary Research, Prototype, Wireframe creation, Conceptualization of the initial looks of the game, Testing and guidance to the art approach

ABOUT HEIST RUSH

Heist Rush is an exciting game where players take on the role of a gangster and attempt to steal valuable items from multiple locations. Players must use their wits and strategic planning to navigate through each level while avoiding shields and traps. With a variety of different levels and obstacles, Heist Rush offers an addicting and challenging experience for gamers of all skill levels. Players can also join or create heist crews with their friends and compete against each other in timed and score-based challenges. Get ready for the rush and become the greatest thief in Heist Rush

PROTOTYPE OF THE MVP

This is a simple prototype video created using Figma for the heist and builds, Buildbox for levels, and After effects for transitions was used to create. This enabled the team to understand the flow better and envision the requirements

Overall it was a collective effort to build the game within a few months. I will be adding some of the glimpses from the project. Recording the entire process has many approaches to consider. 

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Here is the section for collected screenshots from other games to explore the styles, UI elements design and structure of the screen.

Flows for the MVP is added in above Figma File

VISUAL REFERENCE

Here is the concept art exploration board to explaore the style of the game.  

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CHARACTER DESIGN

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FINAL GAMEPLAY VIDEO

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